Bound To All Trades - Iteration 1 Uploaded
Hello There! I have uploaded the iteration 1 build for Bound To All Trades. There are a couple of known issues with this build:
- Push block mechanics are buggy, the physics need some work
- Push blocks do not act as dynamic obstacles for the AI navigation mesh, meaning the enemies cannot move through the push block locations, even if they are moved
- Class selection HUD sometimes behaves strangely, does not always appear centered on screen
Despite these known bugs, this iteration is pretty exciting because it adds the foundation for push block puzzles that only the warrior's strength can solve, it further polishes the menus and implements a selection wheel for changing classes, and it further extends functionality for gamepad controls! The gamepad now works with menus and the class selection menu. Keep an eye out for iteration 2, coming in just a few weeks!
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Bound To All Trades
A light action RPG - You can change your class and abilities on the fly
Status | In development |
Author | ZyronnSorrow |
Genre | Action |
More posts
- Bound To All Trades - Released For Capstone!May 07, 2019
- Bound To All Trades - Iteration 2 Built and UploadedApr 09, 2019
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